Blender | EEVEE : Getting Started


In this video Aidy Burrows takes you through the new Eevee real-time viewport being developed for Blender 2.8. Once you’ve got it up and running it’s a beast. The Eevee viewport for Blender is now available for very early testing.

Daily build for Blender 2.79 & 2.8 : https://builder.blender.org/download/

Soft/Hard edges in Blender quick tip. https://youtu.be/sTJ-pryZFQk Blender’s new PBR

Principled Shader for 2.79 https://youtu.be/jcLwBy3eBh0 If you want to Follow along with

development you can here on twitter for example : https://twitter.com/search?q=blender%…

Or search for eevee commits here : https://developer.blender.org/diffusi…

Dalai’s VR Addon for 2.77: https://github.com/dfelinto/virtual_r…

Eevee roadmap: https://wiki.blender.org/index.php

 

Blender | Detailed Anime Character Modeling (40 part Series)

This video is part 0 of 40 in this massive and very detailed tutorial series about modeling by
Daniel Kreuter. Daniel will taking you through all the steps of anime style character creation in Blender, Thoroughly and without any time lapse.
You can download the all references for the series here: http://goo.gl/al2UHh (GoogleDrive)
Support this awesome artist on Patreon: https://www.patreon.com/danielkreuter

Unreal Engine | Let’s Create A 3rd Person Character With Animations

In Matthew Palaje’s video you will be creating a 3rd person character in Unreal Engine 4 using blueprints.You will be creating your character using the 3rd person template and adding animations for idle and running. Matthew will be using the Infinity Blade Adversaries pack as a resource in the tutorial.

Watch Other videos at Matthew Palaje’s Youtube Channel

Blender | Game level texturing | Bake lightmap in Blender and Unity 5 of 5

In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.

View the full tutorial series at Creative Shrimp

Blender | Game Level Texuring | Clone from 2nd UV map 4.5 of 5

In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.

View the full tutorial series at Creative Shrimp

Blender | Game Level Texuring | Projection 4 of 5

In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.

View the full tutorial series at Creative Shrimp