Blender | Game level texturing | Introduction 1 of 5

In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.

View the full tutorial series at Creative Shrimp

Blender | Game level texturing | Modeling and Retopology 2 of 5

In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.

View the full tutorial series at Creative Shrimp

Blender | Game Level Texuring | Texture Atlas 3 of 5

In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.

View the full tutorial series at Creative Shrimp

Blender | Game Level Texuring | Projection 4 of 5

In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.

View the full tutorial series at Creative Shrimp

Blender | Game Level Texuring | Clone from 2nd UV map 4.5 of 5

In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.

View the full tutorial series at Creative Shrimp

Unreal Engine | Let’s Create A 3rd Person Character With Animations

In Matthew Palaje’s video you will be creating a 3rd person character in Unreal Engine 4 using blueprints.You will be creating your character using the 3rd person template and adding animations for idle and running. Matthew will be using the Infinity Blade Adversaries pack as a resource in the tutorial.

Watch Other videos at Matthew Palaje’s Youtube Channel

Unreal Engine | Wingnut AR Experiments with Apple’s ARKit and Epic’s Unreal Engine 4


Apple announces AR for iOS at WWDC 2017, with Peter Jackson’s Wingut AR revealing their demo that brings ARKit support to Unreal Engine developers now.

Wingnut’s Alasdair Coull and Dan Smith showcase an AR experience on a desolate world, featuring an airship battle which takes place over a remote outpost. The experience was displayed on a table using Apple’s ARKit and Epic’s Unreal Engine 4.

Get started with Unreal at http://www.unrealengine.com.