In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.
Category: Engine
Blender | Game Level Texuring | Texture Atlas 3 of 5
In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.
Blender | Game Level Texuring | Projection 4 of 5
In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.
Blender | Game Level Texuring | Clone from 2nd UV map 4.5 of 5
In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.