Houdini For Game Development | Presented at INDIECADE 2016
Houdini For Game Development | Presented at INDIECADE 2016
In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.
In Matthew Palaje’s video you will be creating a 3rd person character in Unreal Engine 4 using blueprints.You will be creating your character using the 3rd person template and adding animations for idle and running. Matthew will be using the Infinity Blade Adversaries pack as a resource in the tutorial.
Watch Other videos at Matthew Palaje’s Youtube Channel
Blender is Free and Open Source Software
Download: https://blender.org/download
Donate: https://blender.org/donate This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu. Find more free tutorials on: https://blender.org/tutorials
This video is part 0 of 40 in this massive and very detailed tutorial series about modeling by
Daniel Kreuter. Daniel will taking you through all the steps of anime style character creation in Blender, Thoroughly and without any time lapse.
You can download the all references for the series here: http://goo.gl/al2UHh (GoogleDrive)
Support this awesome artist on Patreon: https://www.patreon.com/danielkreuter
In this video Aidy Burrows takes you through the new Eevee real-time viewport being developed for Blender 2.8. Once you’ve got it up and running it’s a beast. The Eevee viewport for Blender is now available for very early testing.
Daily build for Blender 2.79 & 2.8 : https://builder.blender.org/download/
Soft/Hard edges in Blender quick tip. https://youtu.be/sTJ-pryZFQk Blender’s new PBR
Principled Shader for 2.79 https://youtu.be/jcLwBy3eBh0 If you want to Follow along with
development you can here on twitter for example : https://twitter.com/search?q=blender%…
Or search for eevee commits here : https://developer.blender.org/diffusi…
Dalai’s VR Addon for 2.77: https://github.com/dfelinto/virtual_r…
Eevee roadmap: https://wiki.blender.org/index.php
Astounding Alien snake timelapse from Hokiroya | Digital Art featuring a nice demonstration of workflow. Blender Modeling, Sculpting, Texturing, Rigging
For more informative timelapse videos visit Hokiroya | Digital Art
In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.
In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.
In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.