In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.
Category: Game Engine
Blender | Game Level Texuring | Texture Atlas 3 of 5
In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.
Blender | Game Level Texuring | Projection 4 of 5
In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.
Blender | Game Level Texuring | Clone from 2nd UV map 4.5 of 5
In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.
Blender | Game level texturing | Bake lightmap in Blender and Unity 5 of 5
In Creative Shrimp’s Game Level Texturing tutorial series, discover how to texture the scene using what can be called ‘megatexture’ approach, often times called a texture atlas. Rather an unconventional technique due to that other parts of the model can’t be reused, but still has its positive aspects. Like artistic freedom and great performance for game engines. Resulting in a single draw call for the game engine.
Unreal Engine | Let’s Create A 3rd Person Character With Animations
In Matthew Palaje’s video you will be creating a 3rd person character in Unreal Engine 4 using blueprints.You will be creating your character using the 3rd person template and adding animations for idle and running. Matthew will be using the Infinity Blade Adversaries pack as a resource in the tutorial.
Watch Other videos at Matthew Palaje’s Youtube Channel
Blender | Armory | Develop Games with Armory and Blender
Blender | Unreal Engine | Wheeled Vehicle From Blender To Unreal Engine 4
In ligazetom’s video explores how to get a Wheeled Vehicle From Blender To Unreal Engine 4.
Unreal Engine | Procedural Generation and Level Design
Youtube Video Course on Procedural Generation and Level Design in UE4 By Titanic Games
Blender | Substance Painter To Blender’s PBR Realtime Viewport Engine EEVEE
In this video from Jayanam, Matthias demonstrates how to export textures from Substance Painter so that you can easily use it with Blender’s Eevee.